Hollows Of Rogue
^ note web build doesn't support saving of progress, but is fully featured otherwise
This game was heavily inspired and influenced by the original Rogue - a 'roguelike' genre defining game from the '80s originally played in Unix text terminals - but adds many enhancements and refinements in order to allow for more modern user friendly gameplay and easy touch based interaction - all while preserving the original feel and gameplay -
There are many differences to the original to list, among the most important are
- adjustable difficulty settings
- levels in the run are persistent
- quality of life improvements for touch screen devices for easier dungeon navigation and menu/inventory management
- high contrast display option
- more descriptive events and more of them are logged to game log, including descriptive AD rolls
- rebalanced monsters, items and effects stats
- several new items
- new sounds effects for monsters and effects
- stomach of the hero is also always full - there is no hunger mechanic
Tiles by Oryx
Updated | 20 days ago |
Status | Released |
Platforms | HTML5 |
Author | r618 |
Genre | Role Playing |
Made with | Unity |
Tags | Action RPG, Roguelike, Solo RPG |
Average session | A few hours |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | High-contrast |
Links | Homepage, Twitter/X |
Also available on
Development log
- 1.3.~ + [web build]26 days ago
- ~1.3Dec 14, 2024
Comments
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android version plz