^ note web build doesn't support saving of progress, but is fully featured otherwise

This game was heavily inspired and influenced by the original Rogue - a 'roguelike' genre defining game from the '80s originally played in Unix text terminals - but adds many enhancements and refinements in order to allow for more modern user friendly gameplay and easy touch based interaction - all while preserving the original feel and gameplay -

There are many differences to the original to list, among the most important are

- adjustable difficulty settings

- levels in the run are persistent

- quality of life improvements for touch screen devices for easier dungeon navigation and menu/inventory management

- high contrast display option

- more descriptive events and more of them are logged to game log, including descriptive AD rolls

- rebalanced monsters, items and effects stats

- several new items

- new sounds effects for monsters and effects

- stomach of the hero is also always full - there is no hunger mechanic

Tiles by Oryx

Updated 20 days ago
StatusReleased
PlatformsHTML5
Authorr618
GenreRole Playing
Made withUnity
TagsAction RPG, Roguelike, Solo RPG
Average sessionA few hours
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityHigh-contrast
LinksHomepage, Twitter/X

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Development log

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android version plz