1.3.~ + [web build]


1.3.7

- blink player char when immobilized/trapped

- scrolls are not destroyed after reading if they're not applicable (e.g. when reading scroll of enchant armor, but no armor is being worn)

- displayed Armor status takes into account equipped ring of protection

1.3.6

- player and all monsters now run around smoother than ever before

- items being used/worn are highlighted in the inventory

- D-Pad's transparency can be set in Settings (0 to disable it (default))

- fix: Undo on death also undoes/turns off 'run to exit'/autopathing

- rendering should drop to lower FPS after short (~5 sec) user inactivity, hopefully enabling some energy savings

1.3.5

- consumable always restores small amount of HP, sometimes also XP

1.3.4

- bats are easier to hit

- weapons/armors items on a level should have +modifiers more often, depending on level depth

1.3.3

- scroll of confuse monster is more useful now: its effect last ~100 turns and confuses any monster being fought on each hit

- shop, scrying mirror and resting tree are now always visible once discovered (and monsters will ignore them)

1.3.2

- nerfed griffins' attack [most of the time they were overpowered]

- fixed items placement gen bug

1.3.1

- smoother/better dungeon rendering

1.3

Items update:

- fixed rings of teleportation (was treated as r of stealth), stealth (was treated as r of sustain armor) and sustain armor (was ignored)

- added Ring of experience (replaced 'ring of adornment'): when worn each monster kill is worth 50% more experience

- Ring of stealth is updated - there's a better chance now e.g. a medusa will ignore you upon entering a room 

- Scroll of food and amulet detection is now -> Scroll of gold and amulet detection

- allow wands/staffs to be wielded as melee weapons

- updated many statuses and abilities effects of items and monsters - see newly added 'Monsters/Items' section in Settings for all stats and updated effects

(for example items reaching 1 tile around player (such as wand/staff of striking, teleport away, cancellation,...) are all updated to act within vicinity of 2 tiles of the player,

scroll of hold monster holds all monsters within distance of 2 tiles, and many more..)

- prevent shop to be pickable by a monster, make it also non traversable by monsters

- make monsters also blind not just confused when hit with potion of blindness

- there is a small chance monsters will break free when being held (potion/scroll of paralysis) [previously this was permanent effect]

- rolls displayed in game log don't contain +0 modifiers

- player has additional two healing potions and three food rations when starting

- there is a tree past level 17

- visual updates

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