1.3.~ + [web build]
1.3.7
- blink player char when immobilized/trapped
- scrolls are not destroyed after reading if they're not applicable (e.g. when reading scroll of enchant armor, but no armor is being worn)
- displayed Armor status takes into account equipped ring of protection
1.3.6
- player and all monsters now run around smoother than ever before
- items being used/worn are highlighted in the inventory
- D-Pad's transparency can be set in Settings (0 to disable it (default))
- fix: Undo on death also undoes/turns off 'run to exit'/autopathing
- rendering should drop to lower FPS after short (~5 sec) user inactivity, hopefully enabling some energy savings
1.3.5
- consumable always restores small amount of HP, sometimes also XP
1.3.4
- bats are easier to hit
- weapons/armors items on a level should have +modifiers more often, depending on level depth
1.3.3
- scroll of confuse monster is more useful now: its effect last ~100 turns and confuses any monster being fought on each hit
- shop, scrying mirror and resting tree are now always visible once discovered (and monsters will ignore them)
1.3.2
- nerfed griffins' attack [most of the time they were overpowered]
- fixed items placement gen bug
1.3.1
- smoother/better dungeon rendering
1.3
Items update:
- fixed rings of teleportation (was treated as r of stealth), stealth (was treated as r of sustain armor) and sustain armor (was ignored)
- added Ring of experience (replaced 'ring of adornment'): when worn each monster kill is worth 50% more experience
- Ring of stealth is updated - there's a better chance now e.g. a medusa will ignore you upon entering a room
- Scroll of food and amulet detection is now -> Scroll of gold and amulet detection
- allow wands/staffs to be wielded as melee weapons
- updated many statuses and abilities effects of items and monsters - see newly added 'Monsters/Items' section in Settings for all stats and updated effects
(for example items reaching 1 tile around player (such as wand/staff of striking, teleport away, cancellation,...) are all updated to act within vicinity of 2 tiles of the player,
scroll of hold monster holds all monsters within distance of 2 tiles, and many more..)
- prevent shop to be pickable by a monster, make it also non traversable by monsters
- make monsters also blind not just confused when hit with potion of blindness
- there is a small chance monsters will break free when being held (potion/scroll of paralysis) [previously this was permanent effect]
- rolls displayed in game log don't contain +0 modifiers
- player has additional two healing potions and three food rations when starting
- there is a tree past level 17
- visual updates
Hollows Of Rogue
"Rogue, but better"
Status | Released |
Author | r618 |
Genre | Role Playing |
Tags | Action RPG, Roguelike, Solo RPG |
Languages | English |
Accessibility | High-contrast |
More posts
- ~1.3Dec 14, 2024
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